Combat

This page explains how combat resolves when opposing troops meet, and when attacking is worth it.

The attrition rule

Combat in Europa Neo is attrition — no dice, no bonuses, no counters. When opposing troops end up in the same cell, arithmetic decides:

In other words, both sides subtract the smaller number from both stacks. Whatever remains belongs to the larger side.

Worked examples:

Your troopsEnemy troopsResult
20 2020 20Both destroyed — mutual annihilation
25 2510 10Enemy wiped out; you keep 15
10 1025 25You are wiped out; enemy keeps 15

Equal forces annihilate each other completely. Because combat resolves every tick, a 21-vs-20 fight leaves 1 troop standing — then decay or the next wave settles it.

What this means for attacking

Capturing cities through combat

A defended city is captured by winning the engagement in its cell — survivors occupy the city and it transfers on the spot (see Cities and troops). An undefended city needs just one troop to walk in.

Stalemates

Attrition makes even fights self-canceling. Mutual feeding (see Pipes) makes fronts unkillable by decay, and reserves pin a defensive core in place that no supply cut can rot away (see Reserves). The result is the classic Europa stalemate: two mutually-fed lines glaring across no-man’s-land, where every attack at parity is pure waste.

Breaking a stalemate means changing the arithmetic:


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