This page explains how to lay pipes, how troop flow works through them, and why supply lines matter.
Pipes connect a cell to an adjacent cell in one of four directions: north, east, south, or west. A cell can hold up to four directional pipes — one per direction.
See Controls for the full command tables.
Every tick, each pipe delivers troops into the neighboring cell it points at. The delivery rate depends on the slope between the two cells (Δ = destination elevation − source elevation):
| Slope | Flow per tick |
|---|---|
| Downhill (target lower) | 8–12 troops — the steeper the drop, the faster the flow (Δ=1 → 8, Δ≥5 → 12) |
| Flat (equal elevation) | 7 troops |
| Uphill (target higher) | 6→1 troops — the steeper the climb, the slower the flow (Δ=1 → 6, Δ=6 → 1) |
| Steep uphill (Δ≥7) | 0 — stalled |
Flow never drains the source cell. Only the destination gains troops.
Uphill pipes are the classic new-player trap. You can lay them, and they appear on the board, but every step of climb costs speed. Gentle uphill pipes still move troops — just slowly. Steep uphill pipes (a climb of 7 or more elevation steps) stall completely and move nothing. A stalled pipe renders as a hollow triangle on the board, so you can spot a dead supply line at a glance. When a push stalls for no apparent reason, check whether you asked troops to walk uphill.
Each pipe triangle on the board is colored by its slope classification:
| Slope | Color | Visual treatment |
|---|---|---|
| Downhill | Green | Filled triangle; size scales with gradient strength |
| Flat | Amber | Filled triangle; smallest size (no gradient signal) |
| Uphill | Red | Filled triangle; size scales with gradient strength |
| Stalled | Gray | Hollow (outline-only) triangle; fixed size |
Intensity encodes gradient steepness as triangle size. Stronger slopes produce bigger triangles:
Troops cut off from supply do not wait politely — they die:
Two cells piping into each other sustain each other indefinitely: each counts as fed by the other’s flow, so neither decays. This is the standard way to hold a stable front line — pipe your forward cells into each other and neither rots.
Reserves interact with decay too: reserved troops cannot be eaten by decay. See Reserves.