Controls

This page lists every pointer gesture and keyboard command available during a match. Keep it open during your first game. For what these commands do to the board, see Pipes, Reserves, and Special weapons.

Most commands act on your selected cell — the one highlighted by your last click or arrow-key move. The selected cell is also the launch point for paratroopers and guns.

Pointer

GestureEffect
Left-click near an edge of a cellToggle a pipe from that cell toward the clicked direction (north, east, south, or west). Click the same edge again to remove the pipe.
Right-click near an edge of a cellLay an exclusive pipe toward the clicked direction. This replaces all pipes in the cell instead of adding to them.
Alt + click near an edge of a cellSame as right-click: an exclusive pipe toward the clicked direction.
Mouse wheel or middle-button dragCamera control — see Camera below.

Shift+click currently behaves like a plain left-click. The modifier is reserved for a future multi-select feature.

Keyboard

Pipe keys

KeyEffect
iPipe north from the selected cell
jPipe west from the selected cell
kPipe south from the selected cell
lPipe east from the selected cell
Alt+i / Alt+j / Alt+k / Alt+lExclusive pipe north/west/south/east (replaces all pipes in the cell)
SpaceClear all pipes in the selected cell

Weapons and reserves

KeyEffect
p (or h)Paratroop: launch from the selected cell to the target picked by your cursor’s position (see Aiming)
g (or o)Gun: shell the target picked by your cursor’s position inside the selected cell
09Set reserves on the selected cell (0 = none, 9 = hold back 90%)
KeyEffect
EscapeCancel the current selection
Arrow keysMove the selection one cell up, left, down, or right

Aiming paratroopers and guns

Pressing p/h or g/o fires from the selected cell. The target is picked by your cursor’s position inside that cell — you never need to leave the cell to aim.

While a cell is selected, the cursor’s position inside it acts as a miniature map of everything within 2 cells:

  1. Click a cell you own to select it.
  2. Keep the cursor inside the selected cell and slide it toward your target — up for north, lower-right for south-east, and so on. The farther from the center, the longer the throw: halfway to an edge aims about 1 cell out; the edge or a corner aims the full 2.
  3. Press p (or h) for paratroop, g (or o) for gun.

A red aim dot on the selected cell shows exactly where you are pointing. Each new target cell is announced to screen readers as it changes. If the cursor is near the center of the cell, nothing launches — slide it off-center toward your target first.

Invalid targets are rejected with a short message above the order bar (see Reading the screen):

Camera

GestureEffect
Mouse wheelZoom in or out, keeping the point under the cursor pinned in place
Middle-button dragPan around the board

Zoom ranges from 12 to 96 pixels per cell. A fresh match starts at 32 pixels per cell, which fits a standard 32×32 board on a typical desktop screen.

On-screen buttons

The console’s clickable controls mirror the keyboard commands, so mouse-only play works end to end:

ControlWhereEffect
Mode badge (“Mode: Toggle pipes” / “Mode: Exclusive pipes”)Order bar, below the boardShows whether your next pipe command adds or replaces. Announces changes to screen readers.
Exclusive pipes toggleOrder barFlip sticky exclusive mode: while engaged, every pipe command (pointer or i/j/k/l) replaces the cell’s pipes instead of adding.
Clear pipesOrder barClear all pipes in the selected cell (same as Space).
Reserves sliderReserves panelDrag or arrow-key a value from 0% to 90% in 10% steps for the selected cell.
Digit buttons 0–9Reserves panelOne-click presets matching the number keys (“Set reserves to 70%”, and so on).
Surrender…Below the order barOpens the confirmation dialog. Confirming eliminates you on the spot (see Objective); Cancel or Escape backs out.

All order buttons disable themselves when orders cannot be sent — while connecting, reconnecting, spectating, or after the match ends.


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