Reading the screen

This page explains every status indicator, overlay, and message you will encounter in the lobby and during a match. The lobby lives at /lobby; match views use semantic addresses like /match/m-123/join or /match/m-123/spectate while you play or watch.

The lobby

The default landing page is Europa Neo lobby. Its cards show Your name, Create a match, and Public matches. Two independent indicators tell you the lobby’s state:

Public-match rows show Waiting for players or In progress, seat occupancy as Players k / N (for example, Players 1 / 3), capacity, board size, and tick interval. Open waiting rows have Join; in-progress rows have Spectate; full waiting rows say Full. The list announces when a match is added, updated, started, or removed.

The lobby may also show Loading public matches…, No public matches right now — create one to get started, an inline validation error, or a recoverable action error. See The public lobby for actions and recovery steps.

The status chip

The HUD’s status line tells you where you stand in the match lifecycle. It shows one of these values:

StatusWhat it meansWhat to do
idleYou are not connected to a match.Wait for the lobby or choose a match.
connectingA handshake with the match server is in progress after you chose a lobby action.Wait a moment.
liveYou are seated and receiving ticks. Your orders are accepted.Play.
reconnectingThe connection dropped. Automatic reconnection is under way. A banner shows above the board.Keep the tab open.
expiredThe 60-second grace window elapsed while you were away. Your seat is forfeited.Return to the lobby and choose or create a match (see Quick start).
spectatingYou are watching without a seat.Watch freely. Orders are not available.
game_overThe match’s final result has been delivered. The end-of-match announcement is shown.Review the board, then start a new match.
closedThe console session was explicitly closed.Return to the lobby and choose another match.

While the status is anything other than live, all order controls are disabled — buttons gray out rather than silently swallowing clicks.

In the match header, In match identifies a player view and Spectating identifies a read-only spectator view. Leave to lobby returns you to /lobby. Every occupied player seat is labeled with its accepted handle, including your own. Names are displayed as isolated participant labels so mixed writing directions cannot rearrange nearby interface text. If a handle is unavailable, a generic label or safe guest/player ID fallback may be used. These IDs are non-secret correlation data, not access credentials.

The status bar also shows a small version indicator — the app version your console was built from — which stays visible regardless of the match state.

The tick counter

Next to the status chip, Tick counts game heartbeats since the match started. Ticks run at four per second. Production, pipe flow, combat, and decay all resolve once per tick (see Cities and troops). A running counter means the match is alive; a frozen one means nobody is seated or the connection has stalled.

The minimap

The small map in the HUD mirrors the whole visible board and draws a rectangle showing which part currently fills your main view:

The order bar

Below the board: the current pipe mode (“Toggle pipes” or “Exclusive pipes”), the Exclusive pipes toggle, and the Clear pipes button. See Controls for details.

The reserves panel

Appears when you have a selected cell: a slider from 0% to 90% plus ten digit buttons, mirroring the number keys. See Reserves for details.

Feedback messages

Short messages appear near the bottom of the screen after your actions:

Messages fade after a couple of seconds. A rejection means nothing was sent — fix the cause and try again.

Overlays and recovery messages

OverlayWhenMeaning
“Waiting for N-k more players… (k/N)”You are seated but the match has not started.The match auto-starts when all N seats fill. The overlay hides itself at the first tick. For a 2-player game this reads “Waiting for 1 more player… (1/2)”; for 3 players at 1/3 it reads “Waiting for 2 more players… (1/3)”.
“Reconnecting to match…” bannerThe connection dropped mid-match.Auto-reconnect is trying. Keep the tab open (see Quick start).
Surrender dialogAfter clicking Surrender….An explicit confirmation step. Cancel or Escape backs out. Confirming eliminates you on the spot (see Objective).
“This session moved somewhere else”Another browser took over the guest session.Acknowledge the notice and set a new name.
“The server restarted — the lobby was reset”The in-memory server state was lost.Reload, set a name, and choose or create a match.
“That match is no longer available” / “That match just filled up”The listing changed before your action completed.Return to the refreshed list and choose another action.

End of match

When a match ends — victory, defeat, or draw — the console announces “Match over” and switches to game_over. The final board stays on display so you can survey the wreckage. If you finished playing but the match is still running (for example, you surrendered), you spectate with a full-board view and no orders until it wraps up. Choose Leave to lobby when you are ready for another match.

Keyboard and accessibility cues

The first Tab stop is Skip to main content. Native buttons, form fields, radio buttons, and selects are keyboard-operable with Tab, Shift+Tab, arrow keys, Enter, and Space. Focus is visible. Loading, empty, connection, identity, and action failures are announced without requiring a mouse. Returning to the lobby moves focus to its heading. Reduced-motion preferences are honored by waiting and transition indicators.


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